《我的可愛星球》得到了 Ubisoft 和 Unity 等游戲巨頭的支持,旨在將 1 億玩家社區(qū)聚集在一起,以產(chǎn)生具體的環(huán)境影響。了解這家法國(guó)初創(chuàng)公司如何在拯救地球的同時(shí)徹底改變游戲和 Web3。
#重新造林 #生物多樣性 #海洋保護(hù) #gaming #web3
視頻游戲領(lǐng)域有前途的初創(chuàng)企業(yè)
《我的可愛星球》
是一款免費(fèi)移動(dòng)游戲,由一家法國(guó)同名初創(chuàng)公司于 2021 年推出。掌舵人是
Clément Le Bras
,他是一位 34 歲的
Mines Paristech
工程師和經(jīng)驗(yàn)豐富的企業(yè)家,他聘請(qǐng)了 12 名經(jīng)驗(yàn)豐富的專家提供服務(wù)。
其中包括創(chuàng)作《糖果傳奇》
的著名工作室 King 的藝術(shù)總監(jiān)和游戲設(shè)計(jì)師等杰出人物
。該項(xiàng)目已經(jīng)引起了
行業(yè)巨頭
育碧
和
Unity
的興趣
,它們是該項(xiàng)目的贊助商。
有趣的游戲,提高生態(tài)意識(shí)
《我的可愛星球》
在 iOS 和 Android 上提供免費(fèi)體驗(yàn),邀請(qǐng)玩家以
《動(dòng)物森友會(huì)》
的風(fēng)格為靈感,
創(chuàng)建自己的島嶼天堂
。主要?jiǎng)?chuàng)新在于,
玩家采取的每一個(gè)行動(dòng)都會(huì)對(duì)環(huán)境產(chǎn)生切實(shí)、可衡量的影響。
無論是在虛擬島嶼上植樹還是清理海洋廢物,玩家都會(huì)為現(xiàn)實(shí)世界中的同等生態(tài)舉措籌集資金。例如,當(dāng)玩家在游戲中種一棵樹時(shí),《我的可愛星球》在現(xiàn)實(shí)生活中也種了一棵樹。 “
這種獨(dú)特的方法加強(qiáng)了游戲與現(xiàn)實(shí)之間的聯(lián)系
,提供了專注于環(huán)境責(zé)任的沉浸式體驗(yàn)。”
該游戲的創(chuàng)始人克萊門特·勒布拉斯 (Clement Le Bras) 解釋道。
在游戲玩法上,該游戲是一款三消益智游戲。這是移動(dòng)游戲中最著名的游戲類型,其中包括《糖果粉碎傳奇》等熱門游戲。目的是吸引廣泛的玩家,從休閑游戲玩家到激烈的競(jìng)爭(zhēng)愛好者,創(chuàng)建一個(gè)多元化和忠誠的社區(qū)。
一億玩家拯救地球
在美好愿景的推動(dòng)下,
《我可愛的星球》的
目標(biāo)是到 2030 年建立一個(gè)擁有 1 億玩家的龐大社區(qū)
!
這一雄心壯志以明確且有影響力的使命為指導(dǎo):
種植10億棵樹,
清理海洋中100萬噸塑料垃圾,
為拯救 50,000 種瀕危動(dòng)物物種提供資金捐助。
這些無疑都是宏偉的目標(biāo),但考慮到全球移動(dòng)游戲市場(chǎng)(估計(jì)價(jià)值 1,020 億美元),它們是現(xiàn)實(shí)的。僅在法國(guó),71% 的 18-24 歲人群都是智能手機(jī)游戲的???。
To carry out these actions in the real world, My Lovely Planet has partnered with trusted and internationally renowned NGOs such as Sea Shepherd, the SPA, and Eden Reforestation.
My Lovely Planet is currently backed by two gaming giants:
This prestigious association and unique concept attracts top talent, with a development team already comprising 12 professionals, including veterans from the studio that created Candy Crush.
The support of these major industry players has enabled My Lovely Planet to raise 2 million euros from renowned investors such as Sébastien Borget, co-founder of The Sandbox (SAND)
In beta-testing since mid-2022, the game has already gathered an impressive community of 20,000 monthly active users. The impact of the concept is particularly evident on social networks, notably with an audience of 550,000 subscribers on TikTok, where My Lovely Planet shares the challenges taken up by players, such as tree planting and beach clean-ups.
The results of these efforts are already visible: 70,000 trees have been planted in Madagascar. The aim is to multiply these achievements 15-fold by the end of the year, thanks to the game’s new features, in anticipation of a global roll-out in 2024.
My Lovely Planet has developed its own cryptocurrency, the My Lovely Coin or MLC, with a win-win logic dedicated to the common good. The My Lovely Coin will be at the heart of the game’s economy as it will be the main currency of the game. Thus, the success of the My Lovely Coin token is directly associated with the success of the game.
Part of the MLC in circulation is even allocated to an environmental treasury, acting as an investment fund dedicated to environmental projects. Its potential is considerable, aiming to become the world’s largest fund dedicated to defending the climate and biodiversity.
At the convergence of mobile gaming and decentralized finance, this innovation introduced by My Lovely Planet could bring about lasting changes in economic models, while having a significant impact on our planet.
With its captivating and ethical gameplay, My Lovely Planet could mark the beginning of a new era for the video game and web3 industry. Its virtuous model highlights the potential of video games to raise awareness of ecological issues among new generations.
該倡議旨在協(xié)調(diào)游戲世界與綠色社會(huì)的愿望。我的可愛星球能否成功通過游戲創(chuàng)建最大的地球保護(hù)參與社區(qū)?跟隨我們一起冒險(xiǎn)來找出答案。